AI Insights · Timothy · October 2024
Top 5 Hybridcasual Games on iOS in Norway - Q3 2024
Discover the performance trends of the top 5 hybridcasual games on iOS in Norway during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the hybridcasual gaming sector on iOS in Norway showcased notable performance trends across the top five games. Data from Sensor Tower provides a closer look at how these games fared in terms of downloads, revenue, and weekly active users.
Match Factory! by Peak Games saw its weekly revenue peak at around $12K in early July and then gradually decline to approximately $8.1K by the end of September. Downloads started at 660 in the first week of July and fluctuated, closing the quarter at 472. Weekly active users remained relatively stable, ending the quarter with a slight increase to 7.2K.
Screw Jam from Rollic Games experienced a gradual increase in revenue, peaking at $10.1K in late July before settling at $7.4K at the end of September. The game saw an initial spike in downloads, reaching 2.1K in mid-July, but this number tapered to 782 by the end of the quarter. Active users showed a positive trend, climbing to 4.3K by September's conclusion.
For Triple Match 3D by Boombox Games LTD, revenue fluctuated throughout the quarter, starting at $8K and ending at $5.7K. Downloads were generally low, with a peak of 279 in late September. The weekly active user base remained consistent, with minor fluctuations, ending at 4.2K.
Zen Match - Relaxing Puzzle, published by Moon Active, had a stable revenue pattern, starting at $3.4K in early July and closing at a similar figure by the end of September. Downloads were minimal, with a peak of 137 in the last week of September. Weekly active users showed a downward trend mid-quarter but bounced back to 3.4K by the end.
Lastly, Rush Royale: Tower Defense TD from MY.GAMES B.V. displayed a varied revenue pattern, with a notable peak at $8.4K in early July before decreasing to $5K by the end of September. Downloads initially stood at 349 but decreased to 340 by the quarter's end. Active users were relatively stable, closing the quarter at 3.7K.
These insights into the performance of top hybridcasual games in Norway are brought to you by Sensor Tower, where more detailed analytics and trends are available.